Please use this identifier to cite or link to this item: https://zone.biblio.laurentian.ca/handle/10219/2228
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dc.contributor.authorAngi, Ethan Aaron John-
dc.date.accessioned2014-08-11T17:36:07Z-
dc.date.available2014-08-11T17:36:07Z-
dc.date.issued2014-08-11-
dc.identifier.urihttps://zone.biblio.laurentian.ca/dspace/handle/10219/2228-
dc.description.abstractThis thesis aims to examine Western culture and its relationship to virtual worlds. The goal is to provide readers with a better understanding of the relationships between individuals and virtual reality, as well as how these relationships may influence our society. This understanding is explored in three chapters; the first examines several psychology articles on video games and virtual worlds and how they impact individuals; the second explores the social impacts of a rise in virtual reality as a primary actor in many individuals lives; the third chapter focuses on the individual and how the introduction of virtual worlds has changed the ways individuals interact.en_CA
dc.language.isoenen_CA
dc.publisherLaurentian University of Sudburyen_CA
dc.subjectvirtual worldsen_CA
dc.subjectvirtual reality,en_CA
dc.titleEthos and entertainment: the mass migration to virtual worlden_CA
dc.typeThesisen_CA
dc.description.degreeMaster'sen_CA
dc.publisher.grantorLaurentian University of Sudburyen_CA
Appears in Collections:Master's Theses
Sociology / Sociologie - Master's Theses

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